1626
Dance, Projection, Sensors and Live Generative Electronics

Collaboration with Max Lee Kin Wai
Home transcends being just a place for living — but a sensory language. We question ourselves, how growing up and living in different cities and different living spaces shaped us? Memories are left between walls. What else do they confine? Is there a boundary between living and surviving? As drifting and wandering immigrants, an obstacle lies in between, as a different kind of contemplation.
It is within this poetic framing that we ask: How much movement is possible in a room just big enough to stand still? What remains when walls are removed? Does the sense of confinement lingers on?
This project intends to abstractly present this cultural and communal shift in the form of an immersive dance theatre and sound performance. A key feature of the performance is a table-top construction model, which recreates the flat of the public estate the performer lived in. This model is not a prop but an interactive system: as performers reposition its miniature walls and furniture, live cameras capture and project shifting environments into the performance space. These transformations evoke both the emotional architecture of home and the instability of memory.
Rather than staging a conventional narrative, the work unfolds as a spatial conversation between performers, technologies, and structures. The choreography emerges from constraint — echoing the limited, crowded, and often improvised movements required within small living spaces in Hong Kong’s public housing estates. We hope to experiment through the implementation of this project, exploring possibilities and finding intersections within the realms of performing arts, installation art, and architectural aesthetics.
Through the help of motion tracking devices such as gyroscopes, as well as location tracking technologies (Ultra Wide Band), the performer’s movement will be recognized and will be used to manipulate sound and video in real-time, extending the control of the performer towards different media at the same time. This generates a feedback loop between physical reality and media response, where the performer responds to the generated sound, while the performer’s motion in turn affects the generated sound.
Two live video feeds through two cameras on the model are present, for live video responses. The furniture is coloured black, in contrast to the white background, to allow calculations for the brightness of the video feed, to alter the sound output.